
Maraude Fury
Minmatar Shadow Of The Light R i s e
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Posted - 2007.10.21 23:39:00 -
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Edited by: Maraude Fury on 21/10/2007 23:45:25 Nice. A years skills trained.
A billion+ isk spent on skills.
A ship that can be killed by 10 BS's in under 2 mins.
As it was, my carrier was used solely for Logistical reasons. I had a hope that a MOM at least I'd be able to use in a Front line capabilty.
A carrier as a logistical ship is just not workable with the game as it was. Maybe back in the first year, when a "Large Fleet" was 100 ships it might have. But today in the day of super Blobs of 200-500 hotiles, it's not just practical.
When capital ships can be killed in under a minute by BS gangs, how am I supposed to safe a Battleship, with my logistical ability, if it takes me half that time to lock them. By the time I lock them, they're dead.
How about this. Remove the Logistical modules as a single target, ranged heal, and turn them into an AOE heal, that will heal any friendly ship within say a 50km range.
Then you'll still see carriers used on the front line, you'll be able to cut down on their Fighter/drone abilities. But if you have 50 carriers on a gate, with 5 Drones/Fighters each, and an AOE heal from each would reach out 50 km, you'd get them being used a lot more.
Maybe cap the "AOE heal to a certain amount when there are xxx many of them in the area. So say they can heal 1000 hp ever 3 seconds, then if there are 2 of them, they can only do say 1200hp /3 seconds together, and so on.
or something.
but as it is, I'm terrified to use my carrier solo. I'm terrified to use it in large gangs, i'm terrified to use em in cap ship fleets, becuase the damned things are so fragile as it is.
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Why don't you just make it so that capital ships cannot be killed by non caps, and that capitals can't hit non caps.
that way you'd have 2 battles in each system.
The capital vs capital, and the Non-Cap vs Non-Cap.
For POS warfare(Which is why this all started in the first place) you'd have to take out the capitals first, otherwise, they'd be able to rep the POS danger free. So you'd have 2 fleets, each with caps, and non caps. The caps would attack/heal the POS, while the non-Caps defend/attack the system.
sigh.. ah screw it.. You guys have all ready decided what you're going to do. We're all just *****in to the wind.
Maraude Fury CEO: Shadow Of The Light .SOL.
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